Bat
Small wings, big numbers, and a chittering reminder that the Surface is not safe.
The Bat is one of the most ubiquitous and instantly recognizable enemies in the Risk of Rain series. A small, dark, winged creature, it flutters through the early-game biomes in loose, chittering clusters, serving as the player's first real taste of hostile fauna on the alien world. Though individually weak, Bats rely on numbers and erratic flight paths to test a survivor's aim and positioning during the opening minutes of a run.
Across both Risk of Rain (2013) and Risk of Rain 2 (2020), the Bat fills the same narrative slot: the harmless-seeming wildlife that reminds you the planet is not empty. They are not bosses, not elites, not story-critical. They are the ambient danger that makes the Surface feel alive and slightly hostile, a small reminder that every biome beyond the drop zone has its own ecosystem of threats.
- Type
- Enemy (basic, non-elite)
- Role
- Early-game flying swarm enemy
- Primary Biome
- Surface
- Threat Level
- Low (individual) / Moderate (in groups)
- Behavior
- Flies in loose clusters with erratic, weaving movement
- Appears In
- Risk of Rain (2013) and Risk of Rain 2 (2020)
Lore & Background
The alien world that survivors crash onto is teeming with life that evolved without any knowledge of humanity. Bats occupy a low rung in the local food web, small enough to be prey to larger predators yet numerous enough to form dense, swirling clouds above the canopy. Their wings beat in a rapid, uneven rhythm that makes them hard to track with a single aimed shot, a trait that likely evolved to evade the larger aerial hunters of the same biome.
In the broader ecology of the planet, Bats seem to serve as an indicator species: where they cluster, the Surface is still relatively undisturbed. As a run progresses and survivors push deeper into the jungle, the Bats thin out, replaced by larger, more aggressive fauna. Fans often note that the transition from Bats to the heavier enemies marks the tonal shift from 'exploration' to 'survival' within a single run.
There is no canonical lore text that explains the Bats' biology beyond their role as ambient wildlife. They are part of the world's texture, the small moving details that make the alien landscape feel inhabited rather than merely scenic. In a universe where the real story is told through cryptic logs and the silent struggle to survive, the Bats are the quiet, persistent background hum of a planet that does not care whether you live or die.
In Their Own Story
The drop pod's thrusters cut out and the hatch hisses open. You step onto the mossy ground, boots sinking into something soft and green, and the first thing you notice is the sound—a thin, papery rustling overhead, like a thousand pages turning at once. You look up. A loose knot of dark shapes tumbles between the fronds, wings catching the pale light in quick silver flashes. They circle once, twice, then drift lower, almost curious. You raise your weapon. One flutters into your crosshair and pops with a small, wet burst. The rest scatter, chittering, and reform a dozen meters away. You fire again. And again. By the time the last one tumbles from the canopy in a limp, dark smear, your hands are shaking a little. Not from fear. From the quiet, stupid satisfaction of being the first thing to kill something here. The jungle swallows the sound. The Bats are gone. The real things are still down there, in the dark, waiting for you to walk deeper.
Reader's Guide
Name: Bat Role in the Run: Basic flying enemy encountered primarily in the Surface biome. Bats appear in loose groups of three to six and serve as the player's first combat encounters, testing basic aim and movement.
Key Abilities / Attack Patterns: Bats deal low contact damage and fly in a weaving, unpredictable arc. They do not fire projectiles or use special abilities. Their primary 'threat' is their erratic flight path, which makes them harder to hit than their HP suggests, especially for players using slower, heavier weapons. In groups they can briefly overwhelm a stationary player.
First Appearance Biome: Surface. They are one of the first hostile creatures encountered after the drop pod lands.
Lore Connections: Bats are part of the alien world's ambient ecosystem. They have no named story role, no dialogue, and no unique drops. They exist to establish that the planet is alive and hostile at the most basic level.
Counter Tips: Bats are trivially easy to kill with any weapon. A single shot from most survivors will take down one or two. Their main annoyance is forcing you to track moving targets early in the run. Area-of-effect attacks (like a shotgun spread or a grenade) clear a whole cluster in one hit. Do not waste heavy resources on them. If you are struggling, it is a good moment to practice tracking before the real enemies arrive.
Did You Know?
- Bats appear in both Risk of Rain (2013) and Risk of Rain 2 (2020), maintaining their role as the quintessential early-game flying enemy across two full game cycles.
- Their erratic, weaving flight pattern is a deliberate design choice to make even the weakest enemy feel slightly challenging, teaching players basic tracking before they face faster or more numerous foes.
- In Risk of Rain 2, Bats do not drop any unique items or currency beyond standard enemy loot, reinforcing their role as ambient wildlife rather than a meaningful resource.
- The visual design of the Bat—small, dark, with rapid wing beats—echoes real-world microbat silhouettes, grounding the alien world in a recognizable biological archetype.
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